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Old Aug 28, 2009, 01:52 PM // 13:52   #21
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Originally Posted by erk View Post
The map has been on Ancestral most of this week. I am getting really sick of it. Anet doesn't care a bit. I agree it should be a random map every few hours.
Since when should they care about players who have no idea how to play ? Probably starting the game with 300-0 for them , maybe they`re gonna win then.

Last edited by dorin; Aug 28, 2009 at 01:55 PM // 13:55..
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Old Aug 28, 2009, 04:30 PM // 16:30   #22
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The map has been on Ancestral most of this week. I am getting really sick of it. Anet doesn't care a bit. I agree it should be a random map every few hours.
I disagree. ANet's set the rules. They are clear, they are fair and they haven't been changed. It's not ANet's fault the Kurzicks keep losing. Although I agree I'd like to see the Jade Sea or Saltspray, I'd rather not ANet artificially help the Kurzicks get there.
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Old Aug 28, 2009, 06:44 PM // 18:44   #23
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So how about this idea: Luxons win the war for territory, soon the remainder of the Kurzick forces, still loyal to the old regime, forge an alliance with various local rogues and pirates to start a rebellion in the Luxon territory. Over night this alliance becomes widely known and soon gets the support of the people, who join the rebels. They start riots in various strategical places of the Luxon realm. Such as Kanaai, Etnaran, Saltspray, Grenz, the remains of House Zu Helzer.
But the rebels are thoughtful, and to avoid being overwhelmed, they plan their attacks on random intervals, so the Luxon army won't take them by surprise.

And then we can have happy random AB maps!

What would they need? 2 npcs. 1 as a dislaimer at the start of the factiopns campaign, saying that the events of the factions campaign are in the past, (which they already are compared to nightfall, so if you play nightfall and then factions, it already doesnt make sense), and then 1 npc updating us with the lore when you enter the lobby to make an AB team.

Somehow I don't think this would be too hard to program.
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Old Aug 28, 2009, 06:55 PM // 18:55   #24
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Originally Posted by Jeydra View Post
ANet's set the rules.
Like most of Anet's rules they are terrible.

Factions isn't even consistent with itself. The PvP additions of Factions all revolve around maintaining the luxon-kurzick hostilities while the PvE portions are all about resolving those differences (then all of it is irrelevant as your 8 man party saves the world unassisted [doubly irrelevant as the emperor you saved leads to a Nazi-esque regime, maybe there really was something to the visions of the future Shiro had]).

Anet realized how terrible the Luxon-Kurzick idea was and even though they were the central part of Factions, have completely removed them from GW2.

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Originally Posted by asstaa View Post
Since when should they care about players who have no idea how to play ?
Since Gaile Gray.

Last edited by Reverend Dr; Aug 28, 2009 at 07:16 PM // 19:16..
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Old Aug 29, 2009, 05:07 PM // 17:07   #25
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I don't want it random plz. Rather change the system. The boundary/map thing is nice.
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Old Sep 03, 2009, 02:34 AM // 02:34   #26
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Originally Posted by Reverend Dr View Post
Like most of Anet's rules they are terrible.
What's so terrible about it? After all, if Kurzicks were as good as Luxons there would be no trouble right?
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Old Sep 04, 2009, 06:15 AM // 06:15   #27
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Originally Posted by Jeydra View Post
What's so terrible about it? After all, if Kurzicks were as good as Luxons there would be no trouble right?
If the same two groups keep fighting each other an equilibrium of wins and losses will occur. When that equilibrium occurs the maps will stop rotating. This is the situation we are in now and it should have been expected.
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Old Sep 04, 2009, 06:42 AM // 06:42   #28
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Equilibrium comes about only when things stop changing - they don't.

Example: Map changes from Ancestral to Grenz, equilibrium broken.
Example: You decide to play AB nonstop today for no particular reason, equilibrium broken.
Example: You decide not to play AB tomorrow for no particular reason, equilibrium broken.
Example: You max out your Kurzick title and decide to switch to Luxon, equilibrium broken.

Etc.
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Old Sep 04, 2009, 08:06 AM // 08:06   #29
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Quote:
Originally Posted by Jeydra View Post
Equilibrium comes about only when things stop changing - they don't.
Except that things have stopped changing and this should have been expected.
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Old Sep 04, 2009, 08:56 AM // 08:56   #30
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They need to change the rotation, but momentum is still a good idea. They just need to put more weight at the momentum part. Example:

Ancestral Lands, coming from Grenz: Luxons can't advance. Kurzicks will advance within 4 hours if they won any match.

Grenz Frontier, coming from Ancestral: Luxons are on the retreat, so Kurzicks will advance if they can win 20% of matches in the next 4 hours. If they win less than 20% the map will stay the same until they have won 20% of matches during 4 hours. If Kurzicks can't win a single match, Luxons will advance.

Grenz Frontier, coming from Saltspray: Kurzicks are on the retreat, and will continue to retreat unless they win 50% of matches during the coming 4 hours. If they can win 80% of matches, they have turned the tide and will advance. In the cases between 50% and 80% the map will stay the same.

Saltspray should be a very very smooth or at least volatile map in order to keep rotation going. Meaning, any momentum should be preserved, and it shouldn't be possible to stay on the map. Because, like, there's dragons there, so the armies can't stay for too long.

Saltspray Beach, coming from Grenz: Kurzicks need to win 30% of matches in order to advance to Etnaran. If they can't pull that off, they retreat to Grenz.

Saltspray Beach, coming from Etnaran Keys: Luxons need to win 30% of matches in order to advance to Grenz. If they can't pull that off, they retreat to Etnaran Keys.

...and obviously, for Etnaran Keys and Kaanai, see Grenz and Ancestral but switch Kurzick for Luxon etc.

With this system I foresee that the maps will bounce between Ancestral and Etnaran, with the odd visit to Kaanai.
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Old Sep 07, 2009, 02:13 PM // 14:13   #31
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Quote:
Originally Posted by Jeydra View Post
Equilibrium comes about only when things stop changing - they don't.

Example: Map changes from Ancestral to Grenz, equilibrium broken.
Example: You decide to play AB nonstop today for no particular reason, equilibrium broken.
Example: You decide not to play AB tomorrow for no particular reason, equilibrium broken.
Example: You max out your Kurzick title and decide to switch to Luxon, equilibrium broken.

Etc.
somebody needs to look up what equilibrium means. it means a state of zero net change. it doesn't mean there's no movement, only zero overall movement. as long as all of the above are eventually balanced by movements in the opposite direction, the equilibrium holds. and believe me, given how many people play AB, the equilibrium WILL hold.
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Old Sep 07, 2009, 06:07 PM // 18:07   #32
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increase the faction rewards by 5 times. That should shake some dust off the luxon maps.
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Old Sep 07, 2009, 10:20 PM // 22:20   #33
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Why, that's the best suggestion I've heard so far. Last double weekend saw Kaanai!
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Old Sep 10, 2009, 01:34 AM // 01:34   #34
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Originally Posted by moriz View Post
somebody needs to look up what equilibrium means. it means a state of zero net change. it doesn't mean there's no movement, only zero overall movement. as long as all of the above are eventually balanced by movements in the opposite direction, the equilibrium holds. and believe me, given how many people play AB, the equilibrium WILL hold.
Somebody needs to look up what dynamic equilibrium means and what static equilibrium means.

@Reverend_Dr - I see what you mean, I just don't agree. Imagine Halls, before it changed when one faction (Europe, Korea, etc) could hold Halls and win the Favour of the Gods for that faction. Though it's the same pool of players that play one faction did not win all the time, and in any case if you wanted Favour so badly you could always form your own team and go hold Halls. The option is there, you just have to do it.

In the same way if you want to play on Etnaran so badly you could just AB 10 hours a day and force your way there; if you don't want then that's your choice. The rules are there. They are clear and they are fair. Luxons shouldn't be penalized for being better at the game.

That said I think a buff to AB faction rewards, or a nerf to JQ / FA / PvE faction rewards would induce more change in the AB maps. Right now I barely ever AB simply because there's no point in it except fun (except JQ is almost as fun for me). I'm sure there're others who think in the same way, and if the faction rewards does get buffed then perhaps we'll see more players in AB.

Last edited by Jeydra; Sep 10, 2009 at 01:44 AM // 01:44..
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Old Sep 10, 2009, 02:02 AM // 02:02   #35
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then prove that AB is a static equilibrium. last time i checked, it isn't.
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Old Sep 10, 2009, 02:11 AM // 02:11   #36
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Bingo! I said exactly the same thing above.
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Old Sep 13, 2009, 04:12 PM // 16:12   #37
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I just logged off with the map being Etnaran for the first time I've seen in months. Yay! I've forgotten how fun the map is, even with the Res Orb nerf. Looks like if Kurzicks ever get their act together and play to win seriously, they can outplay Luxons.
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Old Sep 14, 2009, 01:41 AM // 01:41   #38
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It happens about once a month that the map gets off of grenz.

This means that everything is absolutely perfect and anyone that has ever complained about maps is a terrible player and their opinions are irrelevant.
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Old Sep 15, 2009, 01:44 PM // 13:44   #39
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And the map is back to Grenz ... yeah ...

I notice the map switches off Kurzick territory quickly once there is some incentive to AB, be it a double AB weekend or an AB ZQ day. So, I'd conclude that what's needed is a reason to AB, especially with so many alternative, faster sources of faction.
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Old Sep 15, 2009, 01:56 PM // 13:56   #40
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A net does not need to change the mechanic for AB maps they just need to ajust the Faction for playing it. At the moment AB is one of the slower ways to get faction end result Good players are not playing AB and you see the disparity in the side that wins

Intristing side note JQ / AF are pritty much Kurzick dominated because Kurzick players are all there earning more faction from playing those two arenas

Last edited by dusanyu; Sep 15, 2009 at 02:01 PM // 14:01..
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